May I ask you a question here? What's the most difficult challenge that you face in your online teaching? Some may say that they aren’t fully adopted and have less tech experience to teach online, or else some may say that they are facing internet connection issues all the time during their classes.
But those are not the problems that you actually face because those issues are solved already. You can say, "How?" Technical issues are taken care of by the LMS platforms like our Learnyst, and most of the internet issues are taken care of by 5G internet.
When you think through the first principle method, then the actual issues are the attention span of the students. They are not giving the proper attention, all thanks to the short video content absorption by the young generation.
A Ejal research paper study shows that heavy daily consumption of short video content(>3 hours/day) has been associated with self‑reported sustained attention drops around 30–35% and large increases in sustained‑attention task errors versus low use, though these figures depend on the specific task and cohort.
So what's the solution for that? The solution is motivating the learners to pay attention to the classes, and for that, they need to attend the classes. That's where the gamification learning comes into play.
By incorporating features like streaks, XP points, badges, and leaderboards, you can transform the way you teach your courses. This is an effective way to motivate learners to get interactive and reward them to motivate and recognize, which builds a sense of sportiveness into the students.
On platforms like Learnyst, these gamification features are built-in, making it easier for educators to integrate them into their teaching strategy. So in this study we will discuss how you can utilize the power of gamification in your teaching with the all-new Learnyst Gamification.
The gamification refers to the usage of game like elements in the learning contexts which makes the learning fun, engaging and rewarding for the students.
Instead of simply consuming the information or content, students can get the recognition and reward of being attentive and consistent and also motivate them to pay attention to the classes.
According to National University of Public Service, Hungary research reports gamification had an average completion rate of about 13.7%, compared to 1.7% without gamification in the pooled sample analyzed.
Together, these elements boost engagement, improve retention, and boosts a sense of accomplishment.
Gamification targets the human behavioral tendency for recognition and achievement. By completing the lessons or quizzes, students also see tangible progress through their XP points and badges earned.
With the help of the streaks system, which is inspired by Snapchat, where users are eager to maintain their streaks and get a fear of losing out, the same thing will work in the streaks system, where students will become consistent to earn the streaks and have a fear of missing out in their minds. Which encourages a daily habit.
The leaderboard is also used to make students understand that they are competing with their fellow students, which triggers a sportive spirit in them, which eventually leads to healthy competition.
Gaming elements will increase the competition rates and also the same engagement results in the completion rates and also retention rates.to the research paper by Sage Journal, gamified training can increase the retention rate up to 14% compared to the traditional method.
Achievements or milestones will trigger the dopamine release in the minds of students, which makes students feel rewarded. This emotional connection will strengthen the commitment to the course.
With Learnyst LMS, you can enable all the gamification features in a few clicks, which turns your classroom into a gamified and playful environment. You don't need any third-party support to add these features into your teaching, which is a built-in feature in the Learnyst LMS.
Now let's understand the features in detail:
Learnyst will allow you to enable the streaks system for the learners, which is a reward for them for being consistent in their study or attentiveness.
Every action—completing a quiz, finishing a module, or joining a discussion—earns XP points.
Badges are awarded for achievements like completing a course, or maintaining streaks.
Learnyst leaderboards rank students based on XP points or test scores.
Before making this gamification into reality into your teaching first make sure your objectives are clear, for example:
You have to enable the gamification in the preferred batch by enabling it in the setting>gamification in the batch. Which automatically enables the gamification calendar and other features on the side of the learners who are enrolled in that batch.
On Learnyst, every action—whether it’s completing a quiz, watching a video,or attending the live classe earns a fixed 10 XP. This ensures fairness and simplicity for learners.
Pro tip: While the XP remains constant, you can layer additional rewards like badges or streaks for bigger milestones (e.g., maintaining 21 days consistency = “one badge”).
The badges are available for the specific milestones which students may attain like:
Enable the leaderboard for your teaching in the course, and then see the growing healthy competition between the students who compete to learn.
Pro tip: Focus on short-term leaderboards, so even new learners feel encouraged.
Monitor engagement using Learnyst analytics. If students lose interest, adjust XP weightage or streak rewards.
Duolingo is one of the prime examples of how to utilize the gamification feature to encourage the students to learn. Through streaks and XP points and leaderboards, it is now transforming language learning into an addictive daily habit that gives actual visible progress. As of 2023, Duolingo has 10 million Paid Subscribers as of 2025.
Gamified learning is a tried-and-true method of improving learning outcomes, consistency, and engagement. Using Learnyst's streaks, XP points, badges, and leaderboards, you can enhance student engagement, enjoyment, and learning outcomes.
Are you prepared to change your online classes? Gamify your instruction with Learnyst now to keep students interested!
In order to boost motivation and engagement, gamified teaching incorporates game elements such as leaderboards, badges, XP, and streaks into the classroom.
Yes. Gamification increases motivation, retention, and course completion rates, according to research.
Of course. Gamification can be applied to any subject, including business skills, language acquisition, and math.
Teachers don't need additional tools because Learnyst has gamification features like leaderboards, badges, XP points, and streaks built right in.